![]() ![]() ![]() The game soon became a cultural phenomenon, and until this day, there is a small, closed subculture of level designers. This version included 50 levels, which became the standard for the game, and an editor for the player to create an additional 50 levels. Soon, the original Sokoban was overshadowed by its most successful clone, Sokoban by Spectrum Holobyte. The initial levels are relatively simple, but the game gets progressively harder, and the last few levels often require hours of strategizing. This sounds easy, until you realize that you will only be able to push the crates, never pull, and only one at a time. You are a warehouse worker, and need to push crates from various parts of the warehouse to the designated area in as few steps as possible. The game has often been reproduced, and remains as addictive today as ever. Imabayashi's company has released the first commercial version of Sokoban. ![]() Sokoban was created by Hiroyuki Imabayashi in 1980, and won the first prize on a computer games contest. Views: 34352 Screenshots Review by NetDanzr () Company: ASCii Corporation / Spectrum Holobyte ![]()
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